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Release dates of some anticipated games

S.T.A.L.K.E.R.: Clear Sky
August 29, 2008

Mercenaries 2: World in Flames
August 31, 2008

September 7,2008

Crysis Warhead
September 16, 2008

Witcher: Enhanced Edition
September 16, 2008

Brothers in Arms: Hell's Highway
September 23, 2008

Far Cry 2
October 1, 2008

Project Origin
October 1, 2008

Fallout 3
October 7, 2008

Saints row 2
October 14, 2008

Dead Space
October 21, 2008

Comand and Conquer:Red Alert 3
October 2008(not comfirmed)

Left 4 Dead

November 20, 2008

November 9, 2008

Call of Duty: World at War
November 11, 2008

Mirror's Edge
November 11, 2008

Prince of Persia
November 18, 2008

Tomb Raider Underworld
November 18, 2008

Grand Theft Auto IV
November 18, 2008

NFS Undercover
November 18, 2008

Diablo 3
November- December,2008
(not comfirmed)

Prey 2
December 2009

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Little Big Planet set up for grabs

Sony confirmed that the PlayStation 3 exclusive has gone gold and will launch in North and Latin America on October 21. Europe, Australia, and New Zealand will get the game the next day, with the UK and Ireland having to wait until October 24.

While the basic game can be described as a platformer, LittleBigPlanet's in-game creation tools are versatile enough that direct genre comparisons are unhelpful. In July, Sony used the game to produce a lively financial presentation for its E3 Media & Business Summit press conference.

Last month, Sony announced a handful of giveaways to encourage preorders, and today the publisher expanded that with rewards for early adopters of the game. During LittleBigPlanet's first week on sale, players will be able to download a pair of apparel options for the game's SackBoy mascots. An astronaut suit will commemorate the game's "launch" with head-to-toe protection from the LittleBigPlanet atmosphere, while heartier SackSouls will be able to brave the elements with just an "I was there Week One" T-shirt.

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Little Big Planet Can't be Real !

A game that has been confirmed for October 21 in US has been kicking around in the public consciousness since the Game Developers Conference last year, LittleBigPlanet takes a novel approach to hyping an entertainment product--simply let the concept speak for itself. At every one of its public showings--GDC, E3, Tokyo Game Show, Leipzig's Game Convention, and Sony's own London Gamers' Day--crowds of gamers and media have been enraptured by this unique product.

The team at developer Media Molecule has finished putting the polishing touches on the 50 or so levels that will ship on the game disc. Here is a little of the single-player campaign but spent most of our time mucking around with the level creator, attempting to build something from scratch.

If you can think it up, chances are you can create it in LittleBigPlanet from your own sackboy, which acts as your in-game avatar to a Final Fantasy villain Sephiroth, complete with miniature wooden sword or a subdued Solid Snake for an onscreen character, with a camo suit and cardboard-box headgear.

You have the creative freedom to go as minimalist or over the top as you like.LBP is an incredibly social game, so it makes sense that the team at Media Molecule is including trophy support to let gamers show off to their friends onlline.Switching out a few items of clothing was enough to unlock a trophy in play. Rewards play a pivotal role in LBP, and throughout the game you'll come across bubbles containing unlockable items. Collecting these will grant you new costumes, premade items that you can place in your own levels, and objects that can be used in the creation of custom levels, such as backgrounds, music, and templates. You'll even have the option to create custom items and share them with your friends and with strangers by offering them as prizes for completing your homemade levels, for achieving a certain score, or for finishing within a certain amount of time.

The early part of the single-player game is ostensibly a glorified tutorial, giving you an indication of what you'll be doing in the remainder of the game. Here you get a chance to familiarise yourself with the three planes of depth--the foreground, middle ground, and background of any given level--that you'll need to traverse between using the analog stick. Your sackboy is also clever, so jumping between two planes will see you land safely where you intended.The sticker beast--who looks like Henry the Eighth wearing sneakers--follows you until he reaches a trigger point, which causes a collectible item bubble to be released. Once you pick it up, it unlocks a new costume element for you to try on.

LittleBigPlanet imposes very few restrictions on you as the creator, though it's worth mentioning that even with a relatively small palette of objects and materials at your disposal, it can be a daunting experience. Having so much creative control and being able to complete goals using many different approaches is a bit like being given the keys to the city and then told you can do anything. Where do you even start? Our first hour was spent considering what we wanted to make and then attempting to make a prototype of a couple of ideas.

Because LBP is so heavily physics driven you'll need to think a few steps ahead and at times work in reverse to build platforms for other items to sit on.Pressing down on the D pad engages the hover mode, which you'll use to zoom around your level untethered. One or both can be disabled when you're ready, and you can try out your physics playground in real time to make sure everything is working as intended.

Custom items, such as images captured using the PlayStation Eye camera and then placed in your level, will attract a higher space charge, although the sheer size of the levels we saw being made in both height, width, and complexity shouldn't leave too many of you wanting for more space.There is a material list spanning cardboard, wood, rubber, metal, sponge, stone, glass, and dark matter. But between these and the freedom to pick and alter shapes, you'll be able to start building your jumping puzzle, trebuchet, or skateboard ramp in no time.

LittleBigPlanet's October 21 birth on the PlayStation 3 is beginning to loom,from what was presented before,it is faithfull to say that the development team at Media Molecule to ship a cracker of a title.

While Media Molecule is a new outfit, its founders have a history of working on ambitious or innovative games. They first struck out on their own with the procedurally animated Rag Doll Kung Fu, and before that worked for Peter Molyneux's notoriously ambitious Lionhead Studios.So i guess this October will be GREAT !

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Square Unix President Dates Dragon quest 9

While DS title Dragon Quest IX was not playable at TGS 08(a game whose remake vesions are still being avated forever), Square Enix president Yoichi Wada (pictured) seems to be indicating that the game will be available next during the Japanese New Year. Here's a translation of the short soundbyte that popped up on Yahoo! News Japan:

The Latest Dragon Quest On Sale During New Year's Period = Tecmo Purchase "We Will Decide What To Do" — Square Enix President

On the 18th, Square Enix president Yoichi Wada responded in an interview that the latest entry in the popular game series Dragon Quest will go on sale during the New Year's period.
The Japanese New Year's period is January 1st to January 4th, but the original text doesn't get any more specific than "Early January" or "New Year's". Though, maybe he means around New Year's, who knows. And what's more, it's not explicitly clear that Wada is referring to DQIX, though Square Enix has stated several times that the still yet-to-be-dated game will be out this financial year — which ends in March. And what's this about Square Enix deciding what do to about the Tecmo buyout? Thought that Square Enix had rescinded its offer.

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Cross Fire:Mercenary Forces Corp.

Set for release this Fall in North America and Europe, Cross Fire is a free online multiplayer FPS that was hugely popular in Korea and the first FPS to launch an open beta in Vietnam where the number of concurrent players peaked at a staggering 62,000, with over a million total subscribers. Cross Fire can owe much of its success to it being built to run smoothly even on low-end machines.

Going By a new gameplay trailer which was released showcasing some in-game action that’s clearly inspired by Counter-Strike just from the look and feel of the animations, models, textures and combat mechanics. The game boasts 36 maps (not likely at the initial launch), 4 gameplay modes, character customization and a military ranking system where players can earn achievements and experience points to unlock additional equipment.

It should be interesting to see how well it fares amongst other free to play military-themed first-person shooters with persistent characters that are out now, such as Combat Arms, Warrock and Soldier Front.


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