Cysis Warhead:IGN Rating:9.4
CryEngine 2 is a new and improved version of CryEngine which was first used in Far Cry and then for Crysis.It is the muscle behind Crysis Warhead the most high rated game of the year!
Crysis Warhead is a parallel story to Crysis, one of the most critically-acclaimed first person shooters and PC games of 2007. The game is developed at Crytek's Budapest studio, and built on a new, enhanced and optimized version of Crytek's CryENGINE 2 technology.
In Crysis Warhead, players don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho's parallel story during the events of the original game.Psycho's Nanosuit is as capable and he's equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation.
Game Features enhanced by the Engine -
* More explosive and dynamic minute-to-minute gameplay, with new customizable weapons, new vehicles, new photorealistic locations to explore and a fully interactive warzone to dominate
* Enhanced human and alien AI, with an all-new ally squad support system and other enhancements for intelligent enemies and bigger challenges in taking down enemies
* Includes Crysis Wars, an expanded new multiplayer experience with new online modes and 21 maps, including seven all-new maps to battle it out against other players.
The engine features many graphical, physical and animation technologies as well as many gameplay enhancements, some which make Crysis Warhead even more desireable are:
* Volumetric 3D Clouds
* Real time Ambient Maps with dynamic lighting and no premade shadows
* Screen Space Ambient Occlusion
* 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
* Depth of field to focus on certain objects while blurring out the edges and far away places
* Vector motion blur on both camera movement and individual objects
* Dynamic soft shadows with objects casting realistic shadows in real time
* Realistic Facial Animation that can be captured from an actor's face
* Subsurface scattering
* Breakable Buildings allowing more tactical preplanning on the player's side
* Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
* Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
* Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
* HDR lighting
* Fully interactive and destructible environments
* Advanced particle system with fire or rain being affected by forces such as wind
* Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
* Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
* Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
* Long Range View Distance of up to 16km from ingame measurements
* Parametric Skeletal Animation System
* Procedural Motion Warping.
Muscle behind Crysis Warhead :CryEngine 2
Posted by K9 at Sunday, September 21, 2008
Labels: Game Engines
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