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Release dates of some anticipated games



S.T.A.L.K.E.R.: Clear Sky
August 29, 2008

Mercenaries 2: World in Flames
August 31, 2008

Spore
September 7,2008

Crysis Warhead
September 16, 2008

Witcher: Enhanced Edition
September 16, 2008

Brothers in Arms: Hell's Highway
September 23, 2008

Far Cry 2
October 1, 2008

Project Origin
October 1, 2008

Fallout 3
October 7, 2008

Saints row 2
October 14, 2008

Dead Space
October 21, 2008

Comand and Conquer:Red Alert 3
October 2008(not comfirmed)

Left 4 Dead

November 20, 2008

Legendary
November 9, 2008

Call of Duty: World at War
November 11, 2008

Mirror's Edge
November 11, 2008

Prince of Persia
November 18, 2008

Tomb Raider Underworld
November 18, 2008

Grand Theft Auto IV
November 18, 2008

NFS Undercover
November 18, 2008

Diablo 3
November- December,2008
(not comfirmed)

Prey 2
December 2009


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Ea Arts CEO on NFS:Undercover

Riccitiello: We were torturing Vancouver studio


EA's John Riccitiello says that the company was torturing its Vancouver team with a rigorous 12 month development cycle, but that has now been changed for the better.

At the William Blair & Company's 28th Annual Growth Stock Conference, he indicated that he was pretty disappointed with Need for Speed last year.

"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"

This year, the company will be releasing Need For Speed: Undercover - a game with a very strong mission structure that Riccitiello compared to The Transporter.

"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.

"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."

He said that the new title is a much richer proposition with a huge, embedded storyline behind it. Thanks to the strong narrative hook, he feels really good about the title.

Riccitiello noted that the Vancouver Need For Speed team had been working for eight consecutive years on a 12 month development cycle.

"Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."

Next year's game will be a full two year development cycle, he said.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.

"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."

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