Get Updates via E-Mail

Enter your email address:

Delivered by FeedBurner

Add to Technorati Favorites
Google-Translate-Chinese (Simplified) BETA Google-Translate-English to German Google-Translate-English to Italian Google-Translate-English to Japanese BETA Google-Translate-English to Korean BETA Google-Translate-English to Russian BETA Google-Translate-English to Spanish

Release dates of some anticipated games



S.T.A.L.K.E.R.: Clear Sky
August 29, 2008

Mercenaries 2: World in Flames
August 31, 2008

Spore
September 7,2008

Crysis Warhead
September 16, 2008

Witcher: Enhanced Edition
September 16, 2008

Brothers in Arms: Hell's Highway
September 23, 2008

Far Cry 2
October 1, 2008

Project Origin
October 1, 2008

Fallout 3
October 7, 2008

Saints row 2
October 14, 2008

Dead Space
October 21, 2008

Comand and Conquer:Red Alert 3
October 2008(not comfirmed)

Left 4 Dead

November 20, 2008

Legendary
November 9, 2008

Call of Duty: World at War
November 11, 2008

Mirror's Edge
November 11, 2008

Prince of Persia
November 18, 2008

Tomb Raider Underworld
November 18, 2008

Grand Theft Auto IV
November 18, 2008

NFS Undercover
November 18, 2008

Diablo 3
November- December,2008
(not comfirmed)

Prey 2
December 2009


Featured Site

Need For Speed:UnderCover

To no one's surprise, EA is set to release the next installment in the Need for Speed franchise later this year in the form of Need for Speed: Undercover. In an interview with gamesindustry.biz, Electronic Arts CEO John Riccitiello said that the title is in development from one of EA Vancouver's two NFS teams. He also hinted that its inspiration comes from movies like The Transporter, though we'll have to wait and see what he means by that.

The single previous Need for Speed team was split into two last year to allow each of the two teams more time to create yearly updates for the franchise. Rather than giving one team only 12 months to create the next installment, each team would now have a full two years, with the teams trading release years, obviously. Being that the team was only split last year, the Undercover team will only have a little over 16 months to create the title, but the extra breathing room must certainly welcome in any case.

In the interview, Riccitiello also discussed his disappointment with last year's Need for Speed ProStreet, and said that the reason for splitting the team into to two was to help insure that future titles would actually be a worthy experience.

No consoles were specified for Undercover, but given the franchise's history, we'd expect to see it hit every major system.

Release Date - Late 2008 (i.e Nov.)

Trailers are also posted
(see labels)

0 comments: